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Staff vs wand divinity 2. Granted, I'm also using less cc based powers this time around, but I could at least take a turn's worth of hits and still have armor before. Staff is still ok if it gives good bonuses. . RELATED: Divinity: Original Sin II Classes And Their Pros & Cons. Note that Barrels (of Oil/Ooze/Water) can be used indefinitely. com/RPGDivisionPaypal: mastazajebavas@gmail. You probably mistook a spear for a staff, in the hands of an oponent. the once-per-turn "Staff of ___" ability, IMO makes Wands a far better decision. Oct 18, 2015 · Wands cost 3 AP to attack (short range initially, increasing with 'Wand' level) and can also allow you to cast spells (with a limited number of charges), while staves are 4 AP (melee range) or 3 AP (long range, via Staff of magus, but with a 1 turn cooldown). wand auto-attacks are elemental dmg on enemies and tear down magical armor, so they are the same as some spell damage. +4), and the ability to perform ranged attacks that can crit with Tenebrium based weapons vs. Wands also have the benefit of 2 elements (a different element in each hand), so if I find I'm in need of burning some oil and electrifying some water, I can do Jul 31, 2018 · Staff attacks are melee, so unless I plan on using it in melee it doesn’t seem necessary given a wand can be used alongside a shield. Jan 14, 2018 · I'm currently running tact with a staff and a dual wand user, and the drop in durability is huge. I couldn't disagree more. From what I understand though, some enemies could be immune to the only elemental damage of the wand, so I'd need to swap elements. There are many different categories of Recipes, and they are broken down here by type for convenience as there are so many. 2. Oct 20, 2017 · Im not a fan of staff. Carved along the shaft are glowing runes extolling the triumph of the mad Sourcerer King, Braccus Rex. And they're also better if you single wield them to get elemental shots to trigger surfaces. The staff gives you 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrosophist, and +6 Initiative. What all should I consider regarding using a staff vs wands? I guess the staff is a melee weapon that has a ranged attack (with a cooldown), but it looks like a wand would be ranged. Oct 11, 2021 · Dual Wielding is a combat ability in Divinity Orginal Sin 2. you are better off going wand/shield or wand/wand Nov 1, 2015 · HI I am wandering what is better for a mage (offensive). Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2 - General Staff of Magus vs Wand: Forums Calendar Active Threads: Previous Thread: Next Thread : Oct 25, 2016 · Staff can range attack only once per time (staff of magus), while wand can do as many times as your AP allows. They're also a much better actual weapon if you build for Dual Wield and crits. #15 Showing 1 - 15 of 27 comments Feb 18, 2022 · Staff of Magus is a Skill in Divinity: Original Sin 2. You still get 1 ranged 'basic attack' with staff per turn, often you don't need more than that as filler between spells if at all. Apr 6, 2018 · Wand and shield is the defensive option for casters; the shield gives a big boost to both defense types along with the 'Shields Up' skill; beyond the beginning of the game the wand is a stat-stick rather than a means of attacking things, so you may well find that a very low level wand with a good set of bonuses stays with you throughout a large Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2 - General Staff of Magus vs Wand: Forums Calendar Active Threads: Previous Thread: Next Thread : Feb 10, 2016 · But the weapon feels in a weird space, because a hybrid wouldn't use a staff, they'd use a melee weapon so they can check physical armour and use warfare/scoundrel skills, and taking a wand or two means you can spit out elemental damage whenever you dang well please. Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2 - General Staff of Magus vs Wand: Forums Calendar Active Threads: Previous Thread: Next Thread : Jul 22, 2020 · Divinity: Original Sin 2 is filled with a wealth of secrets and strategies. With a staff, the Warfare skills will inflict magical damage and scale off your Int. Staff is good with pyro for sparks build, which uses a lot of warfare skills. Jan 14, 2018 · I'm currently running tact with a staff and a dual wand user, and the drop in durability is huge. Staff usually has more base damage and more bonus skills (+Necro + int etc) than a wand would have. Jul 22, 2021 · Staff is good with pyro for sparks build, which uses a lot of warfare skills. That being said, there are currently more different, and powerful, types of staves. Dual Wielding increases damage and dodge chance when dual-wielding one-handed weapons. Works with wands as well as daggers, axes, maces and swords For example a staff might do 2-10 fire damage While wands can have different elements mixed together to get more utility out of them 1hand a wand of water that does 1-5 damage and in off hand have lightning wand that also does 1-5 damage, but the water damage makes the targets resistance to lightning lower so you can deal more damage. 1. patreon. Thing is, I noticed that due to having a staff, Loshe can't use her wand to attack repeatedly from range like fane could when he was out of spells, and heck: It felt as if Fane was able to do do just as much damage with his regular, duel-wielding wand attack, as his damage with searing flames. Contrast this with dual wands, where you'll prefer casting from afar. Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2 - General Staff of Magus vs Wand: Forums Calendar Active Threads: Previous Thread: Next Thread : Sep 22, 2017 · Hold 2 wands, but don't wield it, just use spells. Might be an interesting idea. " 1000 Jan 5, 2018 · Currently, I have Loshe use a staff while fane using dual-wield wands. Jul 29, 2019 · Honestly, if you aren't going to focus on buffing for staff use, 99% of the time, you're best bet is going wand and shield for the armor boost. I'm in Arx, the last 20% of the game roughly, and still making interesting discoveries about what you can do and not do, so don't feel bad. A third option is wand & shield. The weapon equipped in the off-hand will always incur a -50% damage penalty. The bonuses you can get by dual wielding wands is a lot more than you can get single wielding a staff (+6 attributes vs. Aug 24, 2022 · Divinity: Original Sin 2 is a vast world of fantasy and discovery. A mage that can caste spells and then auto-attack with wands to help chip away at magical armor is awesome. There are no physical damage staff weapons. Jan 13, 2018 · A few players have experimented with dual wand and staff builds, trying to capture the plus of both. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online For a first playthrough, should I take the time beforehand to try to understand the combat system and look up builds to follow, or should I just raw dog it? Recipes in Divinity Original Sin 2 are listed here. However, you can change any of them into a wand and they'd still 2-3 warfare to use all skills 1 scoundrel for ‘The Pawn’ 2 Necromancy 2 Poly for steel heart/ tentacles 2 Aero for teleportation I'm in the mid game right now and I have very little points to put into 2-handed (then warfare after that) if I spread out all my point dumps into all these different skills/schools. Nov 23, 2020 · Needle's Wand: Intelligence + 2 "Dry and withered, this wand seems to whisper with the winds of the Blood Forest" Radeka's Thorn: Intelligence + 2 "Forged from an ancient metal-like material, this wand is heavier than it appears. Better to just go wand-shield though. Wands also have a bit of utility given that wand attacks to ground create small surfaces that might be useful to some degree (like undead putting poison at their feet for healing and earth elemental affinity. In this way, weapons become more like stat sticks so I usually end up going wand shield or dual wand. I caution against dual specializing in the game, but so far players seem happy with tyring to use both a wand and a staff. Staff of Magus guide with all stats, effects and tips. Further combine that with the two handed skill which increases the critical multiplier, your spell crits hit like a truck. Sep 27, 2018 · Tectonic Sages can use a Wand and Shield, Dual Wands or a Staff if they wish. You'll still be a spellcaster, but you'll want to be up close and personal with enemies. This list is a work in progress and will be updated as the game launches . If going pyro/geo, get a poison or fire wand to at least double up explosions on hits, and if aero/hydro, get an air wand to electrify puddles. Sep 26, 2016 · Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2 - General Staff of Magus vs Wand: Forums Calendar Active Threads: Previous Thread: Next Thread : It seems the most efficient way. pak file into Documents/Larian Studios/Divinity Original Sin 2 Definitive Edition/mods Load Order: This was tested late in my load order, so you should be safe doing the same. Divinity Original Sin 2 Builds: Elusive Enchanter (Mage) Wands are the better stat sticks if you dual wield them. I personally find that Dual Wands seems to work best, where one is Fire and one is Poison. Feb 23, 2020 · You'll find tons of goodies inside, including Lucian's Divine Staff, which is located inside a box in his living room. Staff has a higher base magic attack, and while wand gives you crit rate, you cap out at 100% through other sources easily. If staff I should add some points into 2-handed weapons and if wands I shoud do it in wand section for weapon. I'm just thinking what is better choice for a mage. Sep 22, 2017 · Also by mid game I have enough spells to toss around that the question of stave or wand is kind of a moot point, spells are better most of the time, so I just use a shield. Staff still give them so if you want more damage and more covery, find a staff of your magic type. Use a quick slot to swap between the two. comVideo e Mar 11, 2015 · Actually it may be a good idea to wield only one, not bother about putting any points into either wands or dual wield, and just use a shield for improved survivability. Mar 11, 2015 · The bonuses you can get by dual wielding wands is a lot more than you can get single wielding a staff (+6 attributes vs. As well, for mages (aside from Battle Mage), the weapon's attack speed doesn't matter as theres a separate "casting" speed. The way I currently see it, using a staff I can only manipulate the environment through Staff of Magus once per turn, whereas wands I can target different areas as long as my AP allows. But 1 or 2 point on warfare is not a bad idea. Apr 17, 2018 · In Divinity Original Sin Enhanced edition, I used a dual wands increases Wand and Dual Wield along with some haste skills allowing me to hit 6-8 wand shots per turn and I could have multiple type of wands and switch between them based on requirement. So warfare gets a bigger boost becuase it's boosting the higher value, rather than boosting the base status. I'm pretty sure you can get much higher crit chance on a staff than wands, which is very strong when mixed with savige sortilege. Warfare on the other hand applies itself to your "weapons strength", on top of that calcculation. But staves are also good for any crit heavy mage build because of the additional crit damage you get from points in Two Handed. 7 + critical 200 × 0. If you hold two wands with 15% critical chance, and invest on the Talent 'Savage Sortilege' fireball damage 100 critical multiplier 200% base 100 × 0. With each regular update, Larian Studios has been adding in brand new abilities and features . There are 2 knock down skills. It has almost the same damage and attribute buff as a single wand, but you can equip double wands and they can be buffed by dual-wielding and the left-hand wand can be buffed by Jan 17, 2020 · It has been over a year since my last Divinity: Original Sin 2 Enhanced Edition Build Guide, which is far too long. Is that kind of build viable in Divinity OS 2? Sep 20, 2017 · I am running with shield and wand because auto attacks don´t matter on mage. Larian Studios Forums Divinity: Original Sin 2 Divinity - Original Sin 2 - General Staff of Magus vs Wand: Forums Calendar Active Threads: Previous Thread: Next Thread : Dec 30, 2022 · If you're talking about purely a wand or a staff, there is no difference. A staff is also two-handed, wands are single-handed so they can be used with a shield or dual-wielded. A staff has a ranged attack skill (Staff of the Magus), but it deals slightly less damage than it would just hitting someone. Though, given how the system works, you can outdamage a staff by having a poison and a fire wand dual wieled for explosive damage, downside being against undead or fire enemies. Oct 27, 2017 · COMBAT STARTS at 7:49-----FOR DONATIONS:Patreon: https://www. Divinity Original Sin 2 Recipes. This tends to set the Burning Status Effect on top of Poison on enemies you target with Wand attacks. 3 = 130 It increases the average damage of spells for 30%. A wand and staff don't have any inherent differences. Aug 31, 2018 · i went thru fort joy in the DE and i ran into 2 npc's with staffs that did physical dmg but i have not seen any in the shop's or on bodies has any one seen them in game as an item we can get? You are mistaken. Wand-wand gets high ranged basic and allow for easy combo (like fire wand + poison wand) but with a lot of stronger spells unlocked, you probably won't be using that. One staff or 2 wands. Jan 5, 2018 · Staff can be worth it if you find one that gives you more stats overall than any 2 wands you currently have combined. Weapons base status + strength + 2 Handed = "Weapon strength". Most of the time I prefer wand shield because the physical armor that you receive from a shield will often double or triple your physical armor total. I have a scoundral, rougue, should I be using 1 or 2 daggers? I assume 2, any benefit just using 1? Some question for my mage, should I use staff… Oct 12, 2018 · Installation: unzip the archive and drop the . Dual Wielding Notes. Dec 14, 2019 · The staff, whether you're attacking in "melee" range, or using Staff of Magus, is doing elemental dmg. This can bring about interesting ways of creating a powerful party , regardless if it is your first-time experience or a re-playthrough. Do the stats differ much or is it mostly just cosmetic now? Oct 6, 2017 · 2 Hand is included in the base calacution of how strong you weapons is. The wand is doing the same, just less of it, for obvious reasons. And battle ram is surprisingly good despite of the small dmg, but u got a free move when u need to get close to enemy. It’s an immensely immersive experience that’ll have you hooked for hours on end. You’ll find yourself focused on combat strategy or laughing out loud at goofy moments in game. The game takes you and your party to several situations unique to one another. With 0 points in Dual Wield, Swapping and firing will cost less AP than firing with 2 wands meaning you can choose the exact type of wand you want for the situation. The only difference is the individual wands and staves you can get. Mar 16, 2018 · Most people use them for the passives. There are many Builds you can make in Divinity: Original Sin 2, and in this Build Guide we’re going to be taking a look at the Elusive Enchanter. Actually in this game, staff is much weaker than wand. qkfbw qzrvat vlc owhgp tmumy qeuvqblmm qbuoi aeywl gobulq ykip
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