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Factorio mixed belt.
Factorio mixed belt. By dividing a belt into multiple directions, players can effectively control and optimize their production lines. so here's what you do --- PRE-SPLIT belt AB. Entry part, still haven't depleted starting resources, so now I'm only using it for crude oil. Merge THAT belt with another full compressed wire belt in a splitter and you got a 100% copper on one side, 50/50 iron/wire interlaced on the other side. Each time the forth belt loops back around it is added to the other 3 belts making an infinite sum of fractions. Rather than take the time and energy to gather up everything and switch the unloaders and swap the materials in them, I just put down a lane swapper and called it a day. (4/6 crosses done) Finally, you do the last two combinations, 1/3, 2/4 by flipping the two middle belts. In other news, the Factorio Oversight Council for Factory Design reminds you to regularly use belt and belt accessories. If your loop is not a blue belt, that's it. That effectively gives sorted ore priority over the non-mixed miners if one ore backs up. Unfortunately, the belt mostly fills up with one or two resource types, halting all production. Side effect, when they output they do so on the opposite side of their belt. It would be great if there was a way to split off the items on one side of the belt leaving the other side to continue it's travel. … With a belt-fed line of beaconed assemblers, you have easy access to 3 lanes of input and 1 lane of output. Feed the sorted ore into the ends of regular, non-mixed belts. I saw post the other day here where one of the responses was a blueprint for a belt circuit that shuts down a belt if mixed items passed by. you will have AB, split to AB + AB, filter to AB + AB>B. In some cases, you could instead put multiple inputs onto a single belt lane, to give more inputs to the assemblers. I can then multiply by 25 and divide by 100 (25%) to calculate how much iron should be on the belt (325 iron). The combinator is used as a 16-element shift register. Jan 31, 2015 路 Many times while playing I often have different items on the two sides of a belt. It would be handy to split it off to a single sided belt but it would be ok also to split it off to another double sided belt. It won't evenly unload from the 4 boxes, but it's a great way to empty a train station fast (using belts) 3 items is trickier (powers of 2 are easy). 8 (Number of furnaces per miner). 0: Did this once in my mall where I'd mixed up which train should drop off which materials (the belt had two materials and needed one on a particular side or it wouldn't work. I replaced the 'take item off belt when above this number' area with a series of splitters to automatically store 1/8th of the belt. Take the mixed ore away from the train stations. (AA-BB) and outputs two belts with one lane from input 1 and one from input 2 (AB-BA). Community-run subreddit for the game Factorio made by Wube Software. 7 (Number of furnaces running from a full belt) and dividing it by 26 (Number of miners filling the belt) you get 1. While most commonly used to upgrade entities to their higher tier equivalents - for example to replace transport belts with fast transport belts or fast inserters with stack So new to the game, and one thing that frustrates me is belts only using 1 side of the belt, or things getting backed up because it fills both sides with 1 item, when you want to put 2 items on the belt but the 2nd gets locked behind the first item. There is a lot more copper, and I have been struggling to think of a good, high-throughput way to sort the ores from each other. i do prefer belts over bots, as bots are just like a way to circumvent the biggest challange factorio has to offer getting stuff from a to b in the needed amounts but sadly belts are very inadequad for some productionsteps, eg. S = 1/4 + 1/16 + 1/64 + Jul 26, 2013 路 It's been a great summer, - even with time for some factory design. Remember to re-balance the Main Bus lines. Place a splitter, have 2 underground belts facing each other on the output side if the splitter. No need to use 2 belts, simply put a mix on one side and steel on the other. In this layout, I did my best to preserve direct insertion, conserve on beacons (each beacon affects 8 entities), and use the correct ratio for iron:steel. 352K subscribers in the factorio community. 377 votes, 38 comments. Includes inline variants of lane balancers for 2 and 4 belts, lane balancers duplicated in separate lane balancer book as well as integrated into individual input belt books. ) If you are pulling from a middle lane in the bus, make sure to use undergrounds to allow the rest of the products on their way. That one definitely needs blue belts for its main loop. S = the infinite sum of fractions being added to one output belt. But first, check out this awesome Factorio hosting! Using Splitters One of the most common methods for splitting a belt in Factorio is to use a splitter. We will go over numerous Factorio belt splitting methods in this article. First stage of a full belt split off. in vanilla making 4 belts of iron plates, 3 of copper, 2 of steel, 2 of plastic, and one of each circuit board is usually enough, We would like to show you a description here but the site won’t allow us. As for notes on compression - worth pointing out that you can create a compressed blue belt from 4 stack inserters pulling from chests. Dec 8, 2014 路 I seem to be coming across mixed ore patches like this in my Factorio worlds from time to time, see attached image for an example deposit. The downsides are having to deal with mixed outputs until you get smart inserters and needing to build only half as long of a row, as one belt lane needs to be able to supply both the top and bottom furnaces when needed. Mining speed is a function of the miner while mining time is a function of the metal or mineral you are currently mining (you can place a miner over a mixed field). This is the main consideration. the input belts on the left will always be fully compressed blue belts of the shown materials. Oct 26, 2020 路 mixed power. Simple rule: Mixed belts only when you need it not the other eay 馃槈 We would like to show you a description here but the site won’t allow us. one yellow assembler needs unmodified 2. On the far side of the patch, sort with a pair of stack filter inserters. The splitter merger can work with one 60% belt and one 40% belt. And for the most part you want to minimize buffers, as stuff laying on your belts represents wasted productivity Using mixed loops is fine for low production rates, but if you want something that can be scaled to large volumes traditional designs with one or two item types per belt are a lot easier to manage. Jun 3, 2016 路 I have iron and copper deposits touching on the map. But you can also use dummy items for the 4th slot, then once mixed, remove it and compress (slow down). If you just remove the steel and iron, your belt only has copper, unless the iron or steel storage fills up, then you get mixed stuff in with your copper because the smart inserters have nowhere to put it. THEN put the filter on the second belt AB. Algebra time. Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. 5 / Mining time = Production rate (in resource/sec) The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. ) but nothing on belt layouts (except for a really good guide for maximizing throughput to the central hub. Feb 23, 2017 路 First I calculate the total amount of items that can be on a stretch of looped belt by timing a pistol going around and multiplying by belt throughput. Jun 7, 2017 路 The red belts are side loaded to compress the yellow belt. On the inserter taking from a factory, I connect that to a circuit network of belts [doesnt matter which really, just a decent size] and have it output when item is sparse on it. As I was looking through various guides, I found numerous examples of various factory modules (painting, cutting, etc. I generally flow my output belt in the opposite direction of the input belt so that I can continually expand the smelting setup (till I consume the whole belt), get everything back on the bus, and keep belts compacted full. steam+solar+above reactor+ 2 of my own reactor designs, full custom logic for power spikes (both steam driven and power needs) all 2700spm science productions designed from scratch and built in a row auto-cut heavy smelters from power if output belts are jammed (500MW if idle. 6K votes, 79 comments. An alternative would be to stop the mixed belt using the circuit network to prevent an unwanted item to pass through. I made a simple kovarex setup which doesn't require bots, circuits, or even dedicated lanes on the belt. so you have belt AB, split it so you have TWO belts AB. However it makes sense for production lines that use a lot of different items. Mar 9, 2021 路 Also includes lane balancers for 1, 2, 4, 6, and 8 lanes. That means that a splitter can be used to put an equal amount of items on two belts. With 8 speed beacons and productivity, a single blue belt of iron ore can feed 14. 1. 0. each) 62-belt copper smelter + feeding stations From the glimpse of assemblers we can see it looks like he's using 'Inserters always drop on the far side of the belt' to build the mixed belts, rather than a sideload somewhere. Perfect for something that needs 1 copper plate, 1 iron plate and 10 steel (or something like that). Typically the way this is done is to mix 1/2, 3/4 in parallel. Pulling from a single belt in the middle of a 4 belt group. In the sideload merger, both input belts must be able to source at least a half-belt of throughput for the output to be fully supplied. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! As of 0. usualy you have 1 (or more) belts per each product you want on mainbuss, and branch it. Using a fast belt allows for 8 resources, and splitting half the resources back to the buffer somehow helps stabilize the flow. 16 ticks after something comes into it, it disappears. All Versions, except for the 4th one are input/lane balanced. The resulting output is a fully compressed blue belt with 3 items per side. 89 iron smelters - meaning 3 times a single 5:6 setup. May 8, 2018 路 Inbetween them 2 belts each facing outward. but having 2 seperate belts is easier True. 16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Should add a setup to create a single lane belt that pulls from both sides of the source belt. Mines that can pull from any overlapping tile produce 2 kinds of ore. Splitters have an interesting property that the decision of which belt to output on is decided per type of item. 16 version of Factorio, released in 2018. 371K subscribers in the factorio community. Now you've successful crossed every single belt with every other belt. Here, you can see filtration part, where I pick resources needed for personal use. Feed compressed iron on one side, compressed wires on the other. Reduced the CPU load caused by big counts of inserters loading/unloading transport belts. Items in chests and other containers are stored simply as summed totals, and items on uninterrupted stretches of belts are moved in aggregate as an optimization, but in the end items on belts are simulated individually, especially when they get picked up or put down by inserters. 9 for steel/electric, adjust if you are using speed mods, and you can make furnace count perfect mining setups. In other words: Copper and iron are only used to see, how the items on the belts are mixed. So to remedy this I use a yellow belt, who has 15/s, just to fill up one lane of the belt. Although it is a sm So a lot of people asked about my circuit wiring for the mixed belt, so here's how i do it. If it is blue, you need to combine two mixers and then join them together. Nov 3, 2017 路 One way I was experimenting with mixed belts was circuits checking a belt tile for if there's more than 4 items of the same type on it. So from my perspective, the belt that the ore is on "ends" at the underground belt. The advantage of using the constant+arithmetic combos is that it centralizes the control and tuning of the belt loop. Just curious how you all handle it when multiple ore types are mixed in a single patch. Make the inserters take from the mixed-ore belt and output to another belt behind them. Jan 25, 2023 路 Factorio is similar to Shapez in that belt (or conveyer) throughput matters for factory efficiency. Then you mix 4/2, 3/4. 5 / Mining time = Production rate (in resource/sec) Mining speed is a function of the miner while mining time is a function of the metal or mineral you are currently mining (you can place a miner over a mixed field). 0 And by taking 46. You can halve that to . 11. So if you have a mixed belt in it will always output half of each type of item on each output belt, order does not matter (if you alternate copper and iron, both output sides will have equal amounts of copper and iron, it won't have one side be copper and one This documentation is for the 0. This is important. Just before the gap, put down filter inserters on each side, left filtered for coal, right for copper. Mixed belts can be beneficial for smelting ore, or producing items with many different ingredients such as Utility science pack. If yes, it would trigger a splitter, taking the entire tile's worth off the loop, where it would be put into a chest. Apr 10, 2019 路 Leave a gap in the mixed-ore belt. the output belt on the right will always be fully consumed in the exact ratios shown (3 Advanced circuits : 2 Engine units : 1 Sulfur) Now the real challenge: some or all of the input belts might have insufficient or inconsistent input quantities The right merge will fail if one belt is less than half full and the other is more than half full. 6-belt swapper Gap between inserters: 3 The <b>upgrade planner</b> is a tool for mass updating entities to alternative entities of the same size and type. Apr 1, 2015 路 One thing worth mentioning about a mixed belt is that you generally want to sort EVERYTHING off the belt using smart inserters. Jun 16, 2017 路 If having drills working on mixed patches is there a easy way to sort the product easily by belt only - on basic of this example: ? Aug 18, 2024 路 Last visit was: Mon Aug 26, 2024 10:05 pm. 5 green circuits per second to produce 1 blue circuit ->16 assambler and fully Dec 23, 2020 路 In Factorio, I have a belt running around countless assembling mashines, carrying all the resources those need. In all the designs in this post the output belt flows in the same direction as the input belt. I'm on my phone, so I cant really link, but here goes. Recipes with more than 3 inputs require spacing the assemblers out, or crazy belt management. You end up with 100% iron on one side of the belt, 100% wires on the other side. If you want to use the full capacity of the belt, you will need to swap lanes at some point. Mar 21, 2020 路 If you aren't limited to a single tier of belts you can merge 2 yellow belts onto the sides of a red belt and then pass that red belt through a red splitter onto 2 yellow belts. It worked by detecting the first item to pass over a belt and remembering that item type, and then if a different item type comes by it triggers an alarm and disables the belt. (It's my second world, new, I don't have much tech yet, but do have splitters, and smart inserters. still, 1 full output belt is better then 1/2 input Then it got solved depending on situation, sometimes I put production directly aside output line (things like gears or conveyors), sometimes it is appropriate to put even more input (the same way) and make several (branching) output conveyors, sometimes I build another (electric) smelting and disassemble this setup, or it is working with 1 Place miners along the mixed edge and connect those alone to a mixed belt. The electric miners really ought to have a filter on them rather than mining every type of ore in its zone and sending it down the belt. I havn't reached the goal of a fully flexible loop, as I sometimes run into trouble if I have more than 4 different resources on a slow belt, as 4 slow inserters can keep it filled. May 25, 2016 路 this trick (on the wiki) works well, but if you change stuff on the belts and forget about this trick, it will clutter your factory so dont forget about it. It's actually "fairly simple". Half a belt with a chest at the end of it is a much better buffer system than a fake full belt, because it will be limited to inserter speed which is a lot faster than belt speed. Dec 8, 2016 路 mexmer wrote:As for mainbusses, different people using different concepts. It can also modify the contents of a blueprint. Add circuitautoconnect belts for use in a bloodbus Apr 27, 2017 路 For this reason, in my experience, it is best to have three belts connected by two filter inserters. The belt transport system in Factorio is among the most detailed simulations in the game. Then cross the outside belts (1 and 4) to opposite sides of the balancer. The belt can be unmerged using a splitter filter. 5 different Sizes of all vanilla tiers of Belts in one Book. Items in chests and other containers are stored simply as summed totals, and items on uninterrupted stretches of belts are moved in aggregate as an optimization, but in the end items on belts are simulated individually, especially when they get picked up Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Apr 28, 2023 路 Black magic, mostly. Some questions: 1. Jan 15, 2021 路 Another Factorio Base Tour! This time we do a walkthrough and tour of Nibbloid's mixed belt spaghetti base from one of their first saves. Takes two Belts as Input and swaps one Lane so they end up mixed and outputs 2 with full throughput. Mixed belt - when fluids come into mix. Have your mixed miners work on their own belt(s), separate from the single-resource belts. Takes 2 inserter assemblers to match the output of 1 belt assembler, I used to do it this way a lot with 1:1 and pull 50% of the belts off to a mall. By doing so, you are directly supporting the local Assemblers Union, as well as the Factory Equipment conglomerates. But keep the mixed plates. Optimised the transport belt movement. Dec 9, 2014 路 Inserters always place output on the far side of a belt. Here are four compact ways to do that. Then I split the belt into proportions, I've been using belts with one element on each lane to supply my assembly machines when they need a lot of different items and I usually just "crash" one belt with one item into another belt with one item and it usually works. One belt is the mixed belt and one belt contains only the "good" items and one only the "bad" items. Putting different items on wither side allows up to 6 items evenly distributed on 1 belt! Aug 12, 2015 路 The blue belts are probably not strictly necessary for the main loop--I bet red would be fine. (Read the Re-balance section that follows. Feb 10, 2018 路 Now I just see no point of using most of ballancers or stack filter inserters to sort ores on belt from mixed ore patches Factorio should NOT be simple "connect the dots but with with belt" game, it should have some "puzzles" to solve in clever way And underground belt blocking is one of this "puzzles". Every time an item comes into the first belt, it lets a pulse out with said item. Book is configured for blue belt but most smaller balancers can be downgraded to yellow or red belt without issue. When mining by hand, the formula is modified slightly: (1 + Mining Speed Modifier) * . I have a similar (though larger, and uglier) facility producing all three colors of belt, splitter, and underground belt. if you wanted to, you could even add a third splitter to re-merge belt B back into the original belt AB. Map Generation Community-run subreddit for the game Factorio made by Wube Software. Mixed belts can be beneficial for smelting ore, or producing items with many different ingredients such as Utility science pack. A filter inserter you have in a game is perfect, in real life you need a camera with image recognition software that is sure to have limitations on how much it can handle at the time, and even then it might make mistakes. Lets put it simply, each side of a belt has half of the belt throughput, so for the red belt who has 30/s, the half will have 15/s, but when you try to feed only half a belt with an other belt it will consume in priority only one side of the other belt. Jul 26, 2013 路 2: The Reflux and fast belt. Two yellow belts are then put on to a blue belt which picks the items up in the order they are loaded. It can be used on both placed structures and ghosts. Take it given, that for the real usage, both inputs have the same item. 9: Items marked for deconstruction cannot be moved by belts anymore. You can use this data to make mixed-belt smelter setups, or configure correct request Mixed belt are bad in Factorio and most likely even worse in real life. For example: If the gun takes 100 seconds to complete the loop with standard belts (~13 item per second throughput), it can hold 1300 items. This is simple: Cause there is no other way to see, how the items are mixed. To who ever needs to use this: please tell me why, i can see no reason for this o. Aug 30, 2017 路 mrvn wrote: Oh I like that one. Though you do need to use filter inserters when smelting iron so as to not pull plates off the belt and end up with steel. If you aren't limited to a single tier of belts you can merge 2 yellow belts onto the sides of a red belt and then pass that red belt through a red splitter onto 2 yellow belts. It is currently Mon Aug 26, 2024 10:05 pm Mixed belts, in a lot of places I have used mixed belts (half copper ore / half iron ore), I have noticed performance improvements in some cases but it is also convenient for some of my builds, particularly the circuit based ones that need roughly the same amount of copper and iron. ) I tried having a strip of belt with smart Dec 12, 2020 路 The 4th belt is put back into the input splitting it into 2 1/8 belts, then 4 1/16 belts 3 continue on, and so on. As for ore ending up in the output belt, I personally like to think of a single belt as actually being two belts sharing a single tile. It is also possible to unmerge a mixed belt by using underground belts since an underground belt will block half of the belt. Especially if you can fully utilize stack size. This is a mixed belt, where all items are on it and flow where they are needed. It takes advantage of mixed belt speeds while loading the U238 to prevent the main belt from clogging. Mining by hand. Apr 7, 2021 路 Mixed belt - when fluids come into mix. The underground belts will allow one the item from their side through. 1: 3x13 2: 4x7 3: 6x4 4: 4x7 5: 3x8. now you have one belt AB, and one belt B. I usually make my transport belts only carry the same items in each lane to avoid blockings, but my goal this time was to have a fully flexible flow with a single looping belt carrying everything. Since the process can be repeated infinitely, balancers with 2 n output belts are easy to create. 16. It really helps when you have a dozen assemblers in a sub-area around the loop. Oct 2, 2014 路 Hehe. Split resources off the mixed belts and into the single-resource belts, with priority splitters set to prefer the resources coming from the mixed belts. . Use these belts to bridge the gap and sideload the main belt.
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